Review by Ryan Lindsay
Time Bomb is an action comic paced so fast you’ll actually find yourself turning the pages with vigour. It’s a time travel sci-fi action tale about a secret team that goes back in time to stop a long hidden Nazi bomb from being detonated accidentally. They plan to go back 24 hours but instead end up in the heart of WWII Nazi Germany. They can still achieve the mission goals but things are certainly more difficult. This comic is a whole stack of fun so hit the jump to see my thoughts on it.
Time Bomb is a comic that will rock your world because the pacing doesn’t know how to do anything but impact upon you. The initial premise is set up in five pages. A drilling team in Berlin stumble across a buried, and massive, Nazi city underground. It’s instantly a concept that grabs your attention because it is so ballsy. Doing anything Nazi in a story is always going to toe the line of glorifying them – even when you so clearly make them the villain. Nazis have gone down in history as so personally vile that mere mention of them, or showcasing of their particular visuals, can still provoke many negative responses from an audience.
Palmiotti and Gray are thus smart enough to instantly sell us on this pulpy idea so you don’t quite take it seriously, though you still buy that the stakes are high. This tale takes on more meaning when the crack team assembled over a montage of pages setting up these characters and their skills is called in to fix a very big mistake. The first people down into the Nazi city set off an Omega Bomb that is going to pretty much wipe out humanity. I guess the Nazi’s had an inkling they were going to lose and they weren’t the sort to take it graciously.
Our intrepid team (which I saw one blogger describe as Clooney, Pitt, Liu, and Kanye), is going to be sent back in time just far enough to stop the missile being launched. It should be a simple mission but instead, of course, the team goes back too far. Every good time travel story knows you never send the person back to the right time, you play up the dramatic irony, and you always have issues with affecting the past affecting the future. Time Bomb plays with all these tropes when our heroes find themselves in the middle of Nazi Germany in WWII.
And this is just the first issue. Granted, Radical usually drop these massive first issues so that’s plenty of story to pack in but it’s still impressive. We get plenty of time to see the team get ready to go back in time, the science of the time travel is ‘explained’, and all the characters interact enough that we get a feel for them and obviously choose our favourites. It’s an effective set up and things only ramp towards more action by the middle of the book.
Once this story gets going, this is an action comic. You usually hear of cape comics, and indie comics, and crime comics, but it’s rare you really come across an action comic. It usually has capes if it has action but this plays out like a doped up exploitation flick that doesn’t know how to slow down. Even the rest of the characterisation is played out at warp speed. As much as any character beats may suffer for this, the overall comic does not. An action comics needs action and this knows exactly what to give and how fast to give it.
A concentration camp is liberated and we’re placed right into the action. This is even so far as one panel has the gun coming from the bottom of frame, as if we are firing at the Nazi scum willing to tap dance over so many minority civil rights. This book wants you to revel in the violence, condone it. Most moments of death are shown graphically on the page. We see every bullet wound to the head and Nazi war crime and atrocity. It’s certainly not for the weak of heart yet it doesn’t quite shift into torture porn territory.
Many could be forgiven for making some Inglourious Basterds comparisons as this feels like a Tarantino flick in so many respects. When the cast isn’t blowing away a Kraut they’re posing for the camera and talking snappy. It’s not as funny as Tarantino, it goes for more of an old school war movie tone but with a modern sensibility of violence. And then there’s the time travel aspect. It ties into the whole narrative while providing a ticking clock within a ticking clock scenario.
Some of the cooler moments are created when Palmiotti and Gray play with the science of the heroes. They come from the future (2012) and so are given some theoretical weapons that certainly don’t exist yet. They get away with this easily because by having the team travel back in time to Nazi Germany they have already told the audience to relax and enjoy the show. If that doesn’t convince them then the energetic action certainly lulls us into a crazy satisfied reading coma.
The final act seems to lose its way slightly as the heroes spend more time posturing and spouting off personal beliefs than they do progressing the narrative forward. Certain leaps in logic are made, and one twist telegraphs itself fairly obviously, but when it culminates in being able to type the following sentence it’s most likely all worth it – the heroes spend some time enjoying kicking Hitler’s ass. That’s just as much fun to write as it was to read. This is escapist fantasy of the highest order. The meshing of war/sci-fi/time travel/ensemble action tropes ensure that if there is one thing you’ve seen before it is paired with something you haven’t.
In the end, the conclusion might not completely make sense but it feels right. It might have been too easy in places but it’s still fun. This is popcorn comics at its best because it’s cheesy and flashy but still overly enjoyable.
Verdict – Buy It. Time Bomb is a phenomenally fun comic. This is relentless action that keeps the pages turning and the manic glee of creation flowing into your brain with every panel. By the time you get to the end, you will have received more than your money’s worth of a solid story. It stands alone, it delights, and it’s well worth your time.
Click here to go to this review at The Weekly Crisis.